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ESOTERIC (Box art mockup)

A while ago when I was first getting into Illustrator and constantly making all kinds of random stuff in it just for funsies and practice, I made a bunch of generic game title logos. I had some vague concepts in mind for what type of game each one would be. Fantasy RPG, fantasy hack-and-slash, sci-fi FPS, cute mascot platformer that's definitely not haunted.

The last one in this series was a point-and-click puzzle/adventure game in the vein of MYST, but probably more like the other games of the genre that were *inspired* by MYST. Surrealistic, ambiguously sci-fi, pre-rendered worlds with obtuse puzzles seemingly designed solely to frustrate those pretentious gamers who think they're too smart for other games. I liked the title and logo I came up with, so I ended up putting a lot more thought into the concept of ESOTERIC than I did for the others.

I wanted to try making a cover art mockup for it, and actually tried to do so shortly after making the logo, but I was still pretty new to Blender at the time, and I didn't like how it was coming out. Even by the early 2000s CG standards I was aiming for.

But my recent MYST kick (and looking through my Illustrator projects after switching to Inkscape) brought this idea back to the front of my mind, and I knew I'd be able to do it this time.

Tried to make this render look as much like a real (if low quality) photo as possible, but I don't think I really got there.

Tried to make this render look as much like a real (if low quality) photo as possible, but I don't think I really got there.

Final cover with title, tagline, ESRB placeholder, and my watermark standing in for company logos.

Final cover with title, tagline, ESRB placeholder, and my watermark standing in for company logos.

Solid render.

Solid render.